[Ethernet]
描述
Gets a client that is connected to the server and has data available for reading. The connection persists when the returned client object goes out of scope; you can close it by calling client.stop().
available() inherits from the Stream utility class.
語法
// telnet defaults to port EthernetServer server = EthernetServer(int); server.available()
參數
None
回傳
a Client object; if no Client has data available for reading, this object will evaluate to false in an if-statement (see the example below)
範例
#include <Ethernet.h>
//the IP address:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
byte gateway[] = { 10, 0, 0, 1 };
// the subnet:
byte subnet[] = { 255, 255, 0, 0 };
// telnet defaults to port 23
EthernetServer server = EthernetServer(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(NULL, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
// if an incoming client connects, there will be bytes available to read:
EthernetClient client = server.available();
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
server.write(client.read());
}
}也可以看看
函式庫參考主頁面
86Duino 參考的文本是根據 知識共享署名-相同方式分享 3.0 許可證,部分文本是從 Arduino 參考 修改的。 參考中的代碼示例已發佈到公共領域。



