[LiquidCrystal]
Description
Create a custom character (gylph) for use on the LCD. Up to eight characters of 5×8 pixels are supported (numbered 0 to 7). The appearance of each custom character is specified by an array of eight bytes, one for each row. The five least significant bits of each byte determine the pixels in that row. To display a custom character on the screen, write() its number.
NB : When referencing custom character “0”, if it is not in a variable, you need to cast it as a byte, otherwise the compiler throws an error. See the example below.
Syntax
lcd.createChar(num, data)
Parameters
lcd
: a variable of typeLiquidCrystal
num
: which character to create (0 to 7)data
: the character’s pixel data
Example
#include <LiquidCrystal.h> LiquidCrystal lcd(12, 11, 5, 4, 3, 2); byte smiley[8] = { B00000, B10001, B00000, B00000, B10001, B01110, B00000, }; void setup() { lcd.createChar(0, smiley); lcd.begin(16, 2); lcd.write(byte(0)); } void loop() {}
Libraries Reference Home
The text of the 86Duino reference is a modification of the Arduino reference and is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.