[Ethernet]
説明
Gets a client that is connected to the server and has data available for reading. The connection persists when the returned client object goes out of scope; you can close it by calling client.stop().
available() inherits from the Stream utility class.
構文
// telnet defaults to port EthernetServer server = EthernetServer(int); server.available()
媒介変数
None
戻り値
a Client object; if no Client has data available for reading, this object will evaluate to false in an if-statement (see the example below)
例
#include <Ethernet.h>
//the IP address:
byte ip[] = { 10, 0, 0, 177 };
// the router's gateway address:
byte gateway[] = { 10, 0, 0, 1 };
// the subnet:
byte subnet[] = { 255, 255, 0, 0 };
// telnet defaults to port 23
EthernetServer server = EthernetServer(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(NULL, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
// if an incoming client connects, there will be bytes available to read:
EthernetClient client = server.available();
if (client == true) {
// read bytes from the incoming client and write them back
// to any clients connected to the server:
server.write(client.read());
}
}See Also
Libraries Reference Home
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