In this tutorial, you’ll learn how each part of that sketch works. Sketch A sketch is the name that Arduino and 86Duino
A variable is a place to store a piece of data. It has a name, a value, and a type.
Segmenting code into functions allows a programmer to create modular pieces of code that perform a defined task and then
[Communication] Description Used for communication between the 86Duino board and a computer or other devices. All 86Duino boards have at
[Communication] Description Stream is the base class for character and binary based streams. It is not called directly, but invoked whenever
[USB] Description These core libraries are available from 86Duino Coding 104, and allow an 86Duino board to appear as a
[USB] Description Sends a keystroke to a connected computer. This is similar to pressing and releasing a key on your
[USB] Description Let’s go of all keys currently pressed. See Keyboard.press() for additional information. Syntax Keyboard.releaseAll() Parameters None Returns nothing Example See